Duel Masters

KirriCorp

Fan Fiction

Civilizations






KirriCorp League Rankings

  1. samurai
    (Nebula Charged Sunshines)
  2. Sarius
    (Summer Breeze)
  3. Sniper989
    (Vibrant Dawn)
  4. Phantom
    (Sword Of Initiates)
  5. Pradian
    (Rusty Machines)
  6. Ahmed_Tariq
    (Waterless Wave)
  7. Echizen
    (Shield Wall Sanctum)
  8. megaman789
    (Sparks of Brightness)
  9. Nykahrii
    (Elvenglade)
  10. AnGGa
    (General Petrova's Aircraft Carrier)
  11. Bell
    (Ocean Of Life)
  12. kai
    (Unstoppable)
  13. DarkPrince
    (Shockwaves Of Hurricane)
  14. Shobu
    (Speed Demons)
  15. Ahmed Tariq
    (Gunflame Skycrasher)
  16. Sasuke
    (Destructive Hell)
  17. BlazeCannon
    (Prepare For Battle)
  18. Sarius
    (Light Of Penance)
  19. snarles
    (Crusade)
  20. Sahil
    (Knight Rider)
  21. Sahil
    (Daredevil)
  22. Outcast
    (Splash Burn)
  23. Rin
    (Chaos Sanctuary)
  24. Sai
    (Conceptual Nonsense)
  25. Mustang
    (Uber Evil)
Ranking List Rules

Why Should One Use Light?
(the following is compiled by one known on the chats and forum as |KD|Sarius - edited by the Site Administrator)

Light is a well-balanced civilization, as light monos prove. Light has a bit of almost everything. Light's specialties include tapping opponent's creatures and untapping your own. Once your opponent's creatures are tapped, you powerful creatures can attack to kill them. Untapping provides defense against creature attacks. Light also provides defense in the form of powerful blockers, which, unlike those from other civilizations can usually attack and destroy your opponent's creatures and also in the form of shield manipulation that stops enemies in their tracks. But Light, unlike other civilizations, is not restricted to its specialties. Water is renowned for draw. Yet there are several Light cards that provide excellent draw power.

Fire is known for speed. Like I mentioned before, cheap creatures and spells like Diamond Cutter make sure that Light is never slow. After all, its 300,000 kilometres an hour! Darkness is known for destruction. Light assets like tapping opposing creatures and spells like Apocalypse Day give Light all the destruction it needs. Spell searching with Light is also good. Like nature, Light cards like kulus, glory snow and glory stone lets Light accelerate its mana. Light cards overall have great cost-to-power ratios.

Light possesses good counters to enemy assets. Cards often make use of the opponent's very own resources. Cards like Cabalt, the Patroller, which rids the opponent of Fire and Darkness spells, make Light stronger. Anti-discard, like Dava Torey, Seeker of Clouds gives Light duelists protection from Darkness' discard–based decks.

Among light's various races, the Angel Commands have large and super-strong creatures and powerful evolutions, but the Guardians and Initiates are the best balanced. Aided by Petrova, Channeler of Suns, which gives all cards of a race selected by the user a massive 4000 additional power, they can give any deck a run for their money. Initiate and Guardian evolutions are not to be trifled with. Most are powerful enough on their own to bring down most strategies. 'The King Of Light' Alcadeias and later Elupheus and Alphadios are Angel Command evolutions that are harder to bring out, but once they are in the field, they almost provide a game lock, restricting the opponent's resources. Aided by savers, they are indeed, very powerful.

Light is an essential part of both Wave Striker and Survivor decks. Light Wave Strikers like Kilstine, Nebula Elemental and Asra, Vizier of Safety can be found in most builds. Light's Survivor Forbos, Sanctum Guardian is a creature that lets you search out a spell from your deck whenever you summon a Survivor creature!

With the arrival of rainbow cards, Light has grown even more powerful. Sanfist, The Savage Vizier, Bluum Erkis, Flare Guardian, the powerful Lukia Lex, Pinnacle Guardian, Mobile Saint Meermax and Auzesu, The Demonic Holy Spirit have joined Light's ranks. Miraculous Snare has given Light the instant removal it required. Vortex Evolutions like Aura Pegasus and Wise Starnoid bring to the battlefield interesting abilities and a lot of raw power. Starnoid can be brought into play very early and then onwards its extremely difficult for an opponent to pinch out a victory.

Light is extremely powerful, but never unfair. Light is the only civilization which remains unaffected by KC rulings. All other civilizations have at least one card to which errata has been added. No Light card, except Petrova, has ever even been accused of being broken. This is another reason for Light's power in the KC and JP version of the game.

 

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